Thank you. I have a hitstop_controller implemented when you have a collision with another car, that slows the fps down for a brief moment to act as a visual cue that you were hit. This technique is commonly used in fighting games and I liked the idea so I used it for my game.
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Cool graphics, but I see some issues with smoothness during collisions. Keep working on it—don't give up :)
Thank you. I have a hitstop_controller implemented when you have a collision with another car, that slows the fps down for a brief moment to act as a visual cue that you were hit. This technique is commonly used in fighting games and I liked the idea so I used it for my game.
If it's intentional, then it's a feature :D
the classic “it’s not a bug it’s a feature” lol